Developer description

Nulis is a puzzle game, but not anything like what you've seen before. It's heavily inspired by particle physics, an artistic interpretation of experiments inside the Large Hadron Collider. You indirectly control orbs by touching the screen and creating force fields around your fingers. When two orbs collide, things happen - they might merge, bounce off or split up into more orbs; it's not random though, you can (and must) make predictions and plan ahead. Goal of each level is to destroy all orbs, as cleanly as possible if you want a good score.

Last updated 13 Mar 2012